We’ve just rolled out a large update focused on stability, fixes, and overall game improvements. A lot of work went into the backend this time to make gameplay smoother and more reliable.
Combat & NPC Fixes
Core Engine & Stability
Bot Detection & Security
Home Adjustments
Skilling Changes
New Content
Staff Updates
Miscellaneous Fixes
More updates coming soon.
- Fixed an issue with Tormented Demons causing unintended 1-hit kills
- Improved combat consistency across various NPCs
- Fixed edge-case combat bugs affecting damage calculations
- Major backend optimizations to improve overall server performance
- Implemented multiple safeguards to reduce server crashes
- Improved handling of player actions and server processing
- General engine cleanup and performance tuning
- Upgraded bot detection systems
- Improved tracking of suspicious behavior
- Strengthened backend security and monitoring
- Removed Sigmund NPC from upstairs at the home bank
- Cleaned up unnecessary NPC clutter
- Thieving stalls at home no longer give random items
- Improved reward consistency for thieving
- Added Vote Shards
- Can be used on another player
- Grants them 1 vote point per shard
- Encourages player trading and interaction
- Fixed numerous staff commands that were not functioning correctly
- Improved reliability of moderation tools
- Backend improvements for smoother staff operations
- Fixed a variety of smaller bugs across the game
- Improved system consistency in several areas
- General polish and cleanup
More updates coming soon.