So first Ill start by saying this server is amazing and based on all of my interactions with all of the admins I really believe you guys can make this the best private server out there. Just a nod to you all, I have not seen any other server with full rune lite integrations and that is truly amazing to have. Since these might be kind of long winded I'm going to make separate suggestions for each one, Also I assume that will help keep things in order. Also just wanted to add I know you guys are working on a lot of things so you might already have plans for some of this. I really appreciate the time and effort you all put into the game.
So first thing is all of the drops rates. For any private server one of the things I want is fast gameplay. That's why I don't play osrs that often excluding leagues and DMM. So much higher drop rates would make this much more fun. I've noticed that with hydra you guys actually made the drops harder to get than osrs. I will say with 100% confidence I will never grind 1k hydra. I think personally the best strategy here is to drastically drop the rates but add incentive to getting more drops from creatures. I know there was previous discussion of an upgrade table, that is a good way to break down the gear or dust it, but you could use that for anything honestly. Some examples are of course the upgrade table. You could either upgrade gear, add a system that just gives certain gear stat increases as to not go to crazy with upgrades, or even for a perk system. I think it would be a lot more fun to need 10 of a unique and the drop rate be increased 10x than just waiting for that one drop. This would let players make the progress they need but still keep the drop rate the same technically. Currently I'm about 5x dry for any revenant weapon. Obviously that's part of the game, but it would definitely feel better if I knew I just need a few more rather than just not having the item at all. This would of course slightly increase the speed of the game considering you now have the ability to kill things a little faster depending on the upgrade. For a system like this items would definitely lose some value but I don't think it would be that drastic so long as the upgrades you get from the upgrading whatever it is are as valuable as you want the item to be.
So first thing is all of the drops rates. For any private server one of the things I want is fast gameplay. That's why I don't play osrs that often excluding leagues and DMM. So much higher drop rates would make this much more fun. I've noticed that with hydra you guys actually made the drops harder to get than osrs. I will say with 100% confidence I will never grind 1k hydra. I think personally the best strategy here is to drastically drop the rates but add incentive to getting more drops from creatures. I know there was previous discussion of an upgrade table, that is a good way to break down the gear or dust it, but you could use that for anything honestly. Some examples are of course the upgrade table. You could either upgrade gear, add a system that just gives certain gear stat increases as to not go to crazy with upgrades, or even for a perk system. I think it would be a lot more fun to need 10 of a unique and the drop rate be increased 10x than just waiting for that one drop. This would let players make the progress they need but still keep the drop rate the same technically. Currently I'm about 5x dry for any revenant weapon. Obviously that's part of the game, but it would definitely feel better if I knew I just need a few more rather than just not having the item at all. This would of course slightly increase the speed of the game considering you now have the ability to kill things a little faster depending on the upgrade. For a system like this items would definitely lose some value but I don't think it would be that drastic so long as the upgrades you get from the upgrading whatever it is are as valuable as you want the item to be.